key elemelts
- enemy spawning, 2 types laser and chaser
- player upgrade system
- upgrades increase firing count and varying firing angle
This was a one-week solo project as a part of DigiPen’s game 100 class.
Programmed in Digipen’s zero engine.
Game Programmer
This was a one-week solo project as a part of DigiPen’s game 100 class.
Programmed in Digipen’s zero engine.